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Warhammer mark of chaos
Warhammer mark of chaos










warhammer mark of chaos

It’s weird in some ways the attention to detail is more polished than, say, the recent Total Wars (archers, for example, actually have little bowstrings that bend and snap back into place when they shoot), but the fighting just lacked momentum. Maybe it’s because the heroes are so godlike in their powers that the whole business of buying regiments and executing a strategic battle plan feels like window dressing. Maybe it’s because the actual close-combat fights somehow lack momentum. Maybe it’s because the duels between heroes (a tremendously cool idea and major part of the Warhammer tabletop game) end up being two characters performing a bog-standard combat animation without noticeably connecting with each other. It’s not so much that it’s bad in the abstract - the look and feel is pretty much perfect (unlike, alas, the upcoming MMO), the story is pretty solid, the voice acting’s mediocre but not awful, but there’s something missing. Sure enough, I installed it, played for a couple of weeks and then quit in meh. Given the huge wait after Dark Omen for any Warhammer-related games, I was always going to buy Mark of Chaos even when every reviewer who picked it up pointed out that it wasn’t very good.












Warhammer mark of chaos